Saint-Mandé, Île-de-France, France
136 days ago
Senior 3D Artist - The Division Resurgence ( M/W/NB)

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Location : UBISOFT HQ Saint Mandé, France. We are near to Ligne 1/ RER A
Hybrid work model : 3 days from office, 2 days from home

Please ensure that you have authorization to work in France. This includes possessing the necessary work authorization, permits, or documentation to be eligible for employment within the country.

We value compliance with local labor laws and regulations, and it is essential that all applicants can demonstrate their eligibility to work in France at the time of application.

 

Job DescriptionBe responsible for the creation of 3D art assets content for characters & cosmetics, items & weapons (modelling, texture, ideally also skin & rigging and animation) with top notch quality – both that you create yourself and outsourced to vendorsBe responsible for the implementation of 3D assets in the game, in collaboration with other dev team cells (content, system, level design, gameplay programming), and according to their set specifications. Follow-up on final implementation of all 3D art assets to ensure proper executionCo-manage with the Lead Artist the outsourcing of 3D assets creation with vendors (work specs & briefs, quality criteria, review & feedback deliveries), in collaboration with the production team (for planning, scheduling, tracking)Ensure that assets quality standards are met, ensure their consistency with preexisting content and predefined standards, and coordinate design criteria with other cellsAccount for technical and production constraints, and identify and manage risk & uncertainty associated with your areaSet and share best practices in your area of expertise for design, creation, documentation, workflows, methodologies and tooling, striving to optimize assets quality, footprint, technical performance, and overall pipelinesConstantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.

QualificationsFluent in EnglishExpert artistic skills in modelling, UV unwrapping, texturing, and with a superior eye for composition, colour theory, artistic sensitivity and quality.Strong broad knowledge of 3D graphics creation tools and techniques (modelling, texturing, animation, VFX/particles – Blender, 3Dsmax, Zbrush, Substance Painter, Photoshop …),Strong knowledge of Art production and 3D pipelines on AAA games (PBR, Shader and optimization, assets management…), and of the technical constraints relating to real-time, the 3D engines, and level editors.We are looking for versatile artist, however, strong experience on character modelling is preferred. You already shipped at least a game as a 3D artist in a senior or lead roleSignificant experience working in a video game development team as a senior 3D artist – experience with AAA games is preferredComfortable with a wide range of diverse artistic universes and styles, preference for realistic and grounded stylesYou are creative, flexible and open to feedback and iterations, and a good team playerAttention to detail, meticulous and organized working habits.A solid knowledge of the universe of The Division IP (its world, stories, characters, key mechanics and game systems, etc), and a passion for believable game world grounded in reality, is a plusPassionate about playing and making games, with solid knowledge of the game industry, and of different game genres across all platformsStrong understanding of the full development cycle of a game, particularly production to live phasesExperience with Unreal Engine is a strong plus.Knowledge of mobile platform development is a plus.

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