Company:
Qualcomm China
Job Area:Engineering Group, Engineering Group > Software EngineeringGeneral Summary:
You will design, implement, optimize, and maintain GStreamer plugins for streaming, hardware-accelerated video/audio encoding & decoding, muxing/demuxing, camera integration, GPU/NPU AI inference, and end-to-end real-time multimedia pipelines.
You will deliver high-quality and time-critical multimedia features, quickly respond to customer issues, and collaborate closely with cross-functional teams including Camera, Video Codec, GPU/NPU, Hardware, BSP, and Test teams.
Your responsibilities will include:
Design, develop, and maintain GStreamer plugins and elements for:Camera service
Hardware-accelerated encoders/decoders (H.264, HEVC, VP9, AV1, AAC, etc.)
Muxers/demuxers (MP4, MKV, PS/TS, etc.)
AI inference pipelines with NPU/GPU acceleration
Zero-copy pipelines (Camera → GPU → NPU → Display)
Optimize pipelines for latency, throughput, CPU/GPU/NPU utilization, power efficiency, and memory footprint.Debug system-level multimedia issues involving drivers, HAL, middleware, and user-space frameworks.Work closely with hardware and firmware teams to enable new platform features and bring up next-generation SoCs.Contribute to architecture design, code review, documentation, and continuous integration.Minimum Qualifications
1+ years’ experience in Linux system-level development.2+ years’ experience in Embedded C/C++ programming.Excellent verbal and written English communication skills.Strong independent problem-solving abilities with a proactive attitude.Strong expertise in Linux IPC mechanisms, multithreading (mutexes, condition variables, atomics), and advanced memory management, including buffer lifecycle handling and zero‑copy data workflows.Proficiency with Linux debugging and analysis tools (GDB, strace, perf, valgrind, ftrace) and ability to interpret kernel logs, dmesg, and crash dumps.Experience with cross-compilation, toolchains, and embedded build systems (CMake, Yocto, Make).Hands-on experience with Git, branching strategies, and code review platforms (Gerrit/GitHub).Understanding of networking fundamentals relevant to media streaming (TCP/UDP, RTP/RTSP, sockets).Experience with performance profiling and identifying CPU, memory, or I/O bottlenecks.Basic knowledge of hardware acceleration concepts: DMA-BUF, GBM, hardware codec, GPU/NPU offload.Preferred Qualifications
In-depth understanding of video/audio codecs such as H.264/H.265, VP9, AV1, AAC.Experience with multimedia frameworks: GStreamer, FFmpeg, Android Multimedia Framework, or similar.Experience with Qualcomm CamX frameworkUnderstanding of camera pipelines: V4L2, ISP, sensor formats, RAW processing.Experience with AI/ML pipelines and model optimization: TFLite, TensorRT, ONNX Runtime, SNPE.Familiarity with GPU/NPU/DSP compute frameworks: OpenCL, Vulkan compute, CUDA.Knowledge of zero-copy rendering, buffer sharing, and hardware display pipelines (DRM/KMS).Experience with real-time video streaming pipelines and protocols (RTP/RTSP, HLS, DASH, WebRTC).Knowledge of deep learning workloads, model architectures, quantization, and performance tuning.Prior experience profiling multimedia workloads on embedded hardwareEducation Requirements
BS with 3+ years experiences or MS.
Major: Electrical Engineering, Computer Engineering, Computer Science, Software Engineering
Minimum Qualifications:
• Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience.OR
Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience.
OR
PhD in Engineering, Information Systems, Computer Science, or related field.
• 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc.
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