Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Location : UBISOFT HQ Saint Mandé, France. We are near to Ligne 1/ RER A
Hybrid work model : 3 days from office, 2 days from home
Please ensure that you have authorization to work in France. This includes possessing the necessary work authorization, permits, or documentation to be eligible for employment within the country.
We value compliance with local labor laws and regulations, and it is essential that all applicants can demonstrate their eligibility to work in France.
Job DescriptionCreate concept arts that will be used as reference for the production of new in-game 3D content (3D characters, items, environment scenes, missions mood & atmosphere…) with top notch qualityCreate a variety of 2D assets (illustrations/artworks, icons, miniatures) that will be used in-game (for seasons and battle pass key arts, UI dress-up, icons/miniatures for in-game items, visuals for monetization offers, etc), and collaborate with marketing team to create promotional assetsEnsure that assets quality standards are met, ensure their consistency with preexisting content and predefined standards, and coordinate design criteria with other cellsCollaborate with other dev team cells (content, system, UX/UI) to ensure optimal communication of design info and achieve the results expected by the game DirectorsSet and share best practices in your area of expertise for design, creation, documentation, workflows, methodologies and tooling, striving to optimize assets quality, footprint, technical performance, and overall pipelinesQualificationsFluent in EnglishIf you have significant experience as concept artist, particularly for weapon and military settings. Strong graphic design background and artistic skills, with a superior eye for composition, colour theory, artistic sensitivity.Comfortable with a wide range of diverse artistic universes and styles, from photorealism to cartoon and stylized – but with a focus and preference for realistic and grounded stylesExtensive knowledge with 2D graphic design tools (Photoshop, Illustrator, Adobe XD, etc).Significant experience working in a video game development team as a concept artist or 2D artist, ideally working on games with realistic and grounded styles, ideally in a modern militaristic settingKnowledge of the universe of The Division IP (its world, stories, characters, key mechanics and game systems, etc), and a passion for believable game world grounded in reality, is a plusKnowledge of 3D graphics creation tools and techniques (modelling, texturing, animation, Maya, Blender, 3Dsmax, Zbrush, Substance Painter …), and of real-time game engines is a strong plusKnowledge of 3D pipelines on AAA games and of the technical constraints relating to real-time, the 3D engines, and level editors, is a plusYou are creative, flexible and open to feedback and iterations, and a good team playerAttention to detail, meticulous and organized working habits to ensure high quality in day-to-day workExperience with Unreal Engine is a strong plus.Knowledge of mobile platform development is a plus.Passionate about playing and making gamesIn-depth knowledge of the game industry, notably of the top RPG games in the F2P & GaaS genreStrong understanding of the full development cycle of a game and a strong understanding of all its stages, from the conception to live phase Additional Information
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