Career Area:
Students and GraduatesJob Description:
Your Work Shapes the World at Caterpillar Inc.
When you join Caterpillar, you're joining a global team who cares not just about the work we do – but also about each other. We are the makers, problem solvers, and future world builders who are creating stronger, more sustainable communities. We don't just talk about progress and innovation here – we make it happen, with our customers, where we work and live. Together, we are building a better world, so we can all enjoy living in it.
工作内容:
• 协助资深图形程序员开发和优化 Unreal Engine 中的 Shader,包括但不限于材质、后处理、光照等
• 学习和使用 HLSL 编写高效、可复用的 Shader 代码
• 了解并协助开发 Unreal Engine 的 RHI (Render Hardware Interface) 层,实现跨平台渲染
• 探索和研究 GPU Raytracing 技术,并将其应用到实际项目中 • 熟悉 Compute Shader 的定义和调用,并能够使用 Compute Shader 进行通用计算任务,例如图像处理、物理模拟等
• 协助进行性能分析和优化,提升渲染效率
职位要求:
• 熟悉 C++ 编程语言,具备良好的编程习惯
• 对计算机图形学有浓厚的兴趣,了解基本的图形学概念,如光照模型、纹理映射、坐标变换等 • 熟悉 Shader 编程,了解 HLSL 或 GLSL 等 Shader 语言
• 熟悉 Compute Shader 的定义和调用,并能够使用 Compute Shader 进行简单的计算任务。
• 对 Unreal Engine 有一定的了解,并愿意深入学习其渲染管线。
• 具备良好的学习能力和解决问题的能力,能够独立思考和解决问题 • 具备良好的沟通能力和团队合作精神。
• 希望你是计算机图形学相关专业,实习时间在2个月以上。
Posting Dates:
七月 24, 2025 - 八月 30, 2025Caterpillar is an Equal Opportunity Employer. Qualified applicants of any age are encouraged to apply
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